与阶段相关的实用方法。
| GetCurrentStage | The current Stage can either be the MainStage or any other opened Stage, visualized in the Scene view as the last breadcrumb in the breadcrumb bar. |
| GetCurrentStageHandle | 获取正在编辑的当前阶段。 |
| GetMainStage | Get the MainStage object. This object is always available. |
| GetMainStageHandle | 获取包含所有当前打开的常规场景的主要阶段。 |
| GetStage | Get the Stage object that contains the input GameObject or Scene. |
| GetStageHandle | 获取给定游戏对象所在的阶段。 |
| GoBackToPreviousStage | 将编辑器导航到上一阶段。 |
| GoToMainStage | 将编辑器导航到主要阶段。 |
| GoToStage | Navigates the Editor to the specified stage. |
| IsGameObjectRenderedByCamera | 指定的游戏对象是否由给定的摄像机渲染? |
| IsGameObjectRenderedByCameraAndPartOfEditableScene | Specifies whether the given Camera currently renders the given GameObject and the GameObject is also part of an editable scene. |
| PlaceGameObjectInCurrentStage | 将给定的游戏对象置于正在编辑的当前阶段。 |