UnityAnalyticsIntegration 脚本可以附加到游戏中任何场景的任何游戏对象以便初始化 Unity Analytics SDK。建议将脚本附加到游戏的第一个__场景__中的__游戏对象__,从而确保开始捕获尽可能多的用户参与度数据。
在本示例中,我们将脚本附加到 MainCamera。 首先在 Editor 左侧的 Hierarchy 选项卡中找到并选择 “Main Camera”。
从 Projects 选项卡中将脚本拖放到 Main Camera 游戏对象__上。在 Inspector__ 窗口中选择 Main Camera 后,应该会发现已将该脚本作为组件分配给 Main Camera。
注意:将脚本添加到__游戏对象__的另一种方法是在 Hierarchy 中选择该__游戏对象__,然后在 Inspector 中将所需的脚本组件添加到该游戏对象。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.