在 Unity Editor 中,通过转至 Assets > Create > C# Script 来新建 C# 脚本 将新建脚本命名为:__UnityAnalyticsIntegration__(命名必须准确才能使脚本正常运行)
双击该脚本在外部脚本编辑器中打开脚本。将默认生成的代码完全替换为以下代码,并在脚本编辑器中保存该文件。以下示例代码中所示的 Unity Project ID 对游戏而言是唯一的。该 ID 用于将 Editor 项目链接到 Analytics Dashboard。
转至 Analytics Dashboard 查看唯一的功能性项目 ID
using UnityEngine;
using System.Collections;
using UnityEngine.Cloud.Analytics;
public class UnityAnalyticsIntegration : MonoBehaviour {
// 此函数用于初始化
void Start () {
const string projectId = "SAMPLE-UNITY-PROJECT-ID";
UnityAnalytics.StartSDK (projectId);
}
}
2018–03–19 页面已修订
从 2018.1 开始,MonoDevelop 由 Visual Studio 取代
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