切换屏幕分辨率。
将使用 width
x height
的分辨率。
如果不支持指定的分辨率,则使用最接近的分辨率。
如果 preferredRefreshRate
为 0(默认值),Unity 将切换到显示器支持的最高刷新率。\
如果 preferredRefreshRate
不为 0,并且显示器支持,则 Unity 使用该值;否则,Unity 将选择支持的
最高刷新率。
在 Android 上,如果设备运行的是 Honeycomb (OS 3.0/API 11) 或更高版本,
则 fullscreen
控制 View.setSystemUiVisibility() 的 SYSTEM_UI_FLAG_LOW_PROFILE 标志。
在 Windows 应用商店应用程序中,从 Windows 8.1 及更高版本才开始支持切换到非原始分辨率。
要在桌面平台上设置特定的全屏模式,请使用接受 FullScreenMode 参数的方法重载。
不会立即切换分辨率;将在当前帧结束后进行。
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen Screen.SetResolution(640, 480, true); } }
另一个示例:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen at 60 hz Screen.SetResolution(640, 480, true, 60); } }
另一个示例:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 800 x 600 windowed Screen.SetResolution(800, 600, false); } }
另请参阅:resolutions 属性。
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