指定写入性能分析数据时要使用的文件。
除了指定有效的文件路径之外,您还必须将 Profiler.enabled 和 Profiler.enableBinaryLog 均设置为 true
,以便保存性能分析信息。指定新的有效文件路径并将 Profiler.enableBinaryLog 设置为 true
可将性能分析数据保存在相应文件中。如果传递的是 null
或空路径,系统会自动将 Profiler.enableBinaryLog 设置为 false
。
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enabled = true; } }
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