public static string logFile ;

描述

指定写入性能分析数据时要使用的文件。

In addition to specifying a valid file path, you must set both Profiler.enabled and Profiler.enableBinaryLog to true in order to save profiling information.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enabled = true; } }