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Sets profiler output file in built players.
If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile
This becomes a large file.See Also: Profiler.enabled, Profiler.logFile.
using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true;
Profiler.enabled = true;