命中的对象的变换。
另请参阅:Transform 类。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
//If something was hit. if (hit.collider != null) { Transform objectHit = hit.transform;
//Display the name of the parent of the object hit. Debug.Log(objectHit.parent.name); } } }