Version: 2017.1
public Transform transform ;

描述

命中的对象的变换。

另请参阅:Transform 类。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);

//If something was hit. if (hit.collider != null) { Transform objectHit = hit.transform;

//Display the name of the parent of the object hit. Debug.Log(objectHit.parent.name); } } }