从射线原点到撞击点的距离。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction);
//If something was hit. if (hit.collider != null) { //If the object hit is less than or equal to 6 units away from this object. if (hit.distance <= 6.0f) { Debug.Log("Enemy In Range!"); } } } }