PenStatus.None

Description

The pen is in a neutral state.

using UnityEngine;

public class Example : MonoBehaviour { void OnGUI() { Event m_Event = Event.current;

if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. { if (m_Event.penStatus == PenStatus.None) Debug.Log("Pen is in a neutral state."); } else Debug.Log("Mouse Down.");         //If it's not a pen event, it's a mouse event. } } }

Did you find this page useful? Please give it a rating: