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    Class OpenXRInteractionFeature

    A Unity OpenXR Interaction feature. This class can be inherited from to add a custom action mapping for OpenXR.

    Inheritance
    object
    Object
    ScriptableObject
    OpenXRFeature
    OpenXRInteractionFeature
    DPadInteraction
    EyeGazeInteraction
    HPReverbG2ControllerProfile
    HTCViveControllerProfile
    HandCommonPosesInteraction
    HandInteractionProfile
    KHRSimpleControllerProfile
    MetaQuestTouchProControllerProfile
    MicrosoftHandInteraction
    MicrosoftMotionControllerProfile
    OculusTouchControllerProfile
    PalmPoseInteraction
    ValveIndexControllerProfile
    Inherited Members
    OpenXRFeature.enabled
    OpenXRFeature.xrGetInstanceProcAddr
    OpenXRFeature.HookGetInstanceProcAddr(IntPtr)
    OpenXRFeature.OnSubsystemCreate()
    OpenXRFeature.OnSubsystemStart()
    OpenXRFeature.OnSubsystemStop()
    OpenXRFeature.OnSubsystemDestroy()
    OpenXRFeature.OnSystemChange(ulong)
    OpenXRFeature.OnSessionCreate(ulong)
    OpenXRFeature.OnAppSpaceChange(ulong)
    OpenXRFeature.OnSessionStateChange(int, int)
    OpenXRFeature.OnSessionBegin(ulong)
    OpenXRFeature.OnSessionEnd(ulong)
    OpenXRFeature.OnSessionExiting(ulong)
    OpenXRFeature.OnSessionDestroy(ulong)
    OpenXRFeature.OnInstanceDestroy(ulong)
    OpenXRFeature.OnSessionLossPending(ulong)
    OpenXRFeature.OnInstanceLossPending(ulong)
    OpenXRFeature.OnFormFactorChange(int)
    OpenXRFeature.OnViewConfigurationTypeChange(int)
    OpenXRFeature.OnEnvironmentBlendModeChange(XrEnvironmentBlendMode)
    OpenXRFeature.PathToString(ulong)
    OpenXRFeature.StringToPath(string)
    OpenXRFeature.GetCurrentInteractionProfile(ulong)
    OpenXRFeature.GetCurrentInteractionProfile(string)
    OpenXRFeature.GetCurrentAppSpace()
    OpenXRFeature.GetViewConfigurationTypeForRenderPass(int)
    OpenXRFeature.SetEnvironmentBlendMode(XrEnvironmentBlendMode)
    OpenXRFeature.GetEnvironmentBlendMode()
    OpenXRFeature.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    OpenXRFeature.StartSubsystem<T>()
    OpenXRFeature.StopSubsystem<T>()
    OpenXRFeature.DestroySubsystem<T>()
    OpenXRFeature.OnEnable()
    OpenXRFeature.OnDisable()
    OpenXRFeature.Awake()
    OpenXRFeature.GetAction(InputAction)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features
    Assembly: solution.dll
    Syntax
    [Serializable]
    public abstract class OpenXRInteractionFeature : OpenXRFeature

    Methods

    Name Description
    AddActionMap(ActionMapConfig)

    Add an action map to the Unity Input System.

    This method must be called from within the RegisterActionMapsWithRuntime method.

    GetDeviceLayoutName()

    Return device layout name string used for register layouts in inputSystem.

    GetInteractionProfileType()

    Return interaction profile type. Default type is XRController. Override this if interactionProfile is not derived from XRController class.

    OnEnabledChange()

    Handle enabled state change

    OnInstanceCreate(ulong)

    Called after xrCreateInstance.

    RegisterActionMapsWithRuntime()

    Register action maps for this device with the OpenXR Runtime. Called at runtime before Start.

    RegisterDeviceLayout()

    Register a device layout with the Unity Input System. Called whenever this interaction profile is enabled in the Editor.

    UnregisterDeviceLayout()

    Remove a device layout from the Unity Input System. Called whenever this interaction profile is disabled in the Editor.

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    on Wednesday, November 1, 2023