• About Unity OpenXR
    • Configure your project
    • OpenXR settings reference
    • Validate your project
  • OpenXR Features
    • Meta Quest Support
    • Foveated Rendering
    • XR Performance Settings
    • Multiview Render Regions
    • Composition Layers support
    • Application SpaceWarp
      • Prerequisites
      • Understand Application SpaceWarp
      • Enable and use Application SpaceWarp
      • Shaders and SpaceWarp
      • Configure Materials for SpaceWarp
    • Automatic dynamic resolution
    • Integrate OpenXR features
    • Subsampled layout
  • OpenXR Input
    • Microsoft Mixed Reality Motion Controller Profile
    • Oculus Touch Controller Profile
    • HTC Vive Controller Profile
    • Valve Index Controller Profile
    • Khronos Simple Controller Profile
    • Eye Gaze Interaction
    • Microsoft Hand Interaction
    • Meta Quest Touch Pro Controller Profile
    • Meta Quest Touch Plus Controller Profile
    • HP Reverb G2 Controller Profile
    • Hand Interaction Profile
    • DPad Interaction
    • Palm Pose Interaction
    • Hand Common Poses Interaction
  • OpenXR native API
  • OpenXR samples