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    HP Reverb G2 Controller Profile

    Enables the OpenXR interaction profile for the HP Reverb G2 Controller and exposes the <ReverbG2Controller> device layout within the Unity Input System.

    For more information about the HP Reverb G2 interaction profile, refer to the OpenXR Specification.

    Available controls

    The following table outlines the mapping between the OpenXR paths and Unity's implementation:

    OpenXR Path Unity Control Name Type
    /input/x/click primaryButton (Left Hand Only) Boolean
    /input/y/click secondaryButton (Left Hand Only) Boolean
    /input/a/click primaryButton (Right Hand Only) Boolean
    /input/b/click secondaryButton (Right Hand Only) Boolean
    /input/menu/click menu Boolean
    /input/squeeze/value grip Float
    /input/squeeze/value gripPressed Boolean (float cast to Boolean)
    /input/trigger/value trigger Float
    /input/trigger/value triggerPressed Boolean (float cast to Boolean)
    /input/thumbstick thumbstick Vector2
    /input/thumbstick/click thumbstickClicked Boolean
    /input/grip/pose devicePose Pose
    /input/aim/pose pointer Pose
    /output/haptic haptic Vibrate
    Unity Layout Only isTracked Flag Data
    Unity Layout Only trackingState Flag Data
    Unity Layout Only devicePosition Vector3
    Unity Layout Only deviceRotation Quaternion
    Note

    Some Unity controls don't correspond to an OpenXR path. Unity expresses Pose data as individual elements, whereas OpenXR expresses poses as a group of data. These additional controls contain Unity Layout Only in the OpenXR Path column. You can use this additional Pose data for more fine-grained controls. To learn more, refer to Pose data.

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