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    Prerequisites

    To use Application SpaceWarp, your project must meet the following prerequisites:

    • Unity 6.1+

      Important

      Android XR devices use right-handed normalized device coordinates (NDC) for motion vectors. Right-handed NDCs for motion vectors are only supported in Unity 6000.1.13f1+. Refer to Enable and use Application SpaceWarp for more information on how to set up SpaceWarp in your project.

    • OpenXR 1.11.0+

      Important

      Android XR devices use right-handed normalized device coordinates (NDC) for motion vectors. Right-handed NDCs for motion vectors are only supported in OpenXR 1.15.1+.

    • Universal Render Pipeline (URP) 17.0.3+

    • Rendergraph (SpaceWarp is not supported in URP compatibility mode)

    • Vulkan graphics API

    • An OpenXR device package, such as Unity OpenXR Meta or Unity OpenXR Android XR, that supports the OpenXR Application SpaceWarp feature.

    • XR Headset that supports the Khronos OpenXR Application SpaceWarp extension.

      Note

      Refer to your device’s documentation and specifications to determine whether it supports the OpenXR XR_FB_space_warp extension. (You can also look at the Android logs from a device to make sure that the extension is enabled successfully when you test your app.)

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