Prerequisites
To use Application SpaceWarp, your project must meet the following prerequisites:
Unity 6.1+
Important
Android XR devices use right-handed normalized device coordinates (NDC) for motion vectors. Right-handed NDCs for motion vectors are only supported in Unity 6000.1.13f1+. Refer to Enable and use Application SpaceWarp for more information on how to set up SpaceWarp in your project.
OpenXR 1.11.0+
Important
Android XR devices use right-handed normalized device coordinates (NDC) for motion vectors. Right-handed NDCs for motion vectors are only supported in OpenXR 1.15.1+.
Universal Render Pipeline (URP) 17.0.3+
Rendergraph (SpaceWarp is not supported in URP compatibility mode)
Vulkan graphics API
An OpenXR device package, such as Unity OpenXR Meta or Unity OpenXR Android XR, that supports the OpenXR Application SpaceWarp feature.
XR Headset that supports the Khronos OpenXR Application SpaceWarp extension.
Note
Refer to your device’s documentation and specifications to determine whether it supports the OpenXR XR_FB_space_warp extension. (You can also look at the Android logs from a device to make sure that the extension is enabled successfully when you test your app.)