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    Meta Quest Pro Touch Controller Profile

    Enables the OpenXR interaction profile for Meta Quest Pro controllers and exposes the <QuestProTouchController> device layout within the Unity Input System.

    Available controls

    The following table outlines the mapping between the OpenXR paths and Unity's implementation:

    OpenXR Path Unity Control Name Type
    /input/thumbstick thumbstick Vector2
    /input/squeeze/value grip Float
    /input/squeeze/value gripPressed Boolean (float cast to Boolean)
    /input/menu/click menu (Left Hand Only) Boolean
    /input/system/click menu (Right Hand Only) Boolean
    /input/a/click primaryButton (Right Hand Only) Boolean
    /input/a/touch primaryTouched (Right Hand Only) Boolean
    /input/b/click secondaryButton (Right Hand Only) Boolean
    /input/b/touch secondaryTouched (Right Hand Only) Boolean
    /input/x/click primaryButton (Left Hand Only) Boolean
    /input/x/touch primaryTouched (Left Hand Only) Boolean
    /input/y/click secondaryButton (Left Hand Only) Boolean
    /input/y/touch secondaryTouched (Left Hand Only) Boolean
    /input/trigger/value trigger Float
    /input/trigger/value triggerPressed Boolean (float cast to Boolean)
    /input/trigger/touch triggerTouched Boolean (float cast to Boolean)
    /input/thumbstick/click thumbstickClicked Boolean
    /input/thumbstick/touch thumbstickTouched Boolean
    /input/thumbrest/touch thumbrestTouched Boolean
    /input/grip/pose devicePose Pose
    /input/aim/pose pointer Pose
    /input/stylus_fb/force stylusForce Float
    /input/trigger/curl_fb triggerCurl Float
    /input/trigger/slide_fb triggerSlide Float
    /input/trigger/proximity_fb triggerProximity Boolean
    /input/thumb_fb/proximity_fb thumbProximity Boolean
    /output/haptic haptic Vibrate
    /output/trigger_haptic_fb hapticTrigger Vibrate
    /output/thumb_haptic_fb hapticThumb Vibrate
    Unity Layout Only isTracked Flag Data
    Unity Layout Only trackingState Flag Data
    Unity Layout Only devicePosition Vector3
    Unity Layout Only deviceRotation Quaternion
    Note

    Some Unity controls don't correspond to an OpenXR path. Unity expresses Pose data as individual elements, whereas OpenXR expresses poses as a group of data. These additional controls contain Unity Layout Only in the OpenXR Path column. You can use this additional Pose data for more fine-grained controls. To learn more, refer to Pose data.

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