Class MagicLeapLoader
Magic Leap XR Loader. Part of the XR Management system for loading the Magic Leap Provider
Inherited Members
Namespace: UnityEngine.XR.MagicLeap
Syntax
public sealed class MagicLeapLoader : XRLoaderHelper
Properties
displaySubsystem
Display Subsystem property. Use this to determine the loaded Display Subsystem.
Declaration
public XRDisplaySubsystem displaySubsystem { get; }
Property Value
Type | Description |
---|---|
XRDisplaySubsystem |
gestureSubsystem
XR Gesture Subsystem property. Use this to determine the loaded XR Gesture Subsystem.
Declaration
public XRGestureSubsystem gestureSubsystem { get; }
Property Value
Type | Description |
---|---|
XRGestureSubsystem |
inputSubsystem
XR Input Subsystem property. Use this to determine the loaded XR Input Subsystem.
Declaration
public XRInputSubsystem inputSubsystem { get; }
Property Value
Type | Description |
---|---|
XRInputSubsystem |
meshSubsystem
XR Meshing Subsystem property. Use this to determine the loaded XR Meshing Subsystem.
Declaration
public XRMeshSubsystem meshSubsystem { get; }
Property Value
Type | Description |
---|---|
XRMeshSubsystem |
planeSubsystem
XR Plane Subsystem property. Use this to determine the loaded XR Plane Subsystem.
Declaration
public XRPlaneSubsystem planeSubsystem { get; }
Property Value
Type | Description |
---|---|
XRPlaneSubsystem |
raycastSubsystem
XR Raycast Subsystem property. Use this to determine the loaded XR Raycast Subsystem.
Declaration
public XRRaycastSubsystem raycastSubsystem { get; }
Property Value
Type | Description |
---|---|
XRRaycastSubsystem |
sessionSubsystem
XR Session Subsystem property. Use this to determine the loaded XR Session Subsystem.
Declaration
public XRSessionSubsystem sessionSubsystem { get; }
Property Value
Type | Description |
---|---|
XRSessionSubsystem |
Methods
Deinitialize()
Teardown (Deinitialize) all subsystems.
Declaration
public override bool Deinitialize()
Returns
Type | Description |
---|---|
Boolean | Always returns true |
Overrides
Initialize()
Initialize all the Magic Leap subsystems.
Declaration
public override bool Initialize()
Returns
Type | Description |
---|---|
Boolean | true if successfully created all subsystems. |
Overrides
Start()
Start all subsystems.
Declaration
public override bool Start()
Returns
Type | Description |
---|---|
Boolean | true if all subsystems have successfully started. |
Overrides
Stop()
Stop all Magic Leap Subsystems.
Declaration
public override bool Stop()
Returns
Type | Description |
---|---|
Boolean | always returns true. |