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    Class MagicLeapLoader

    Inheritance
    object
    Object
    ScriptableObject
    XRLoader
    XRLoaderHelper
    MagicLeapLoader
    Implements
    IXRLoaderPreInit
    Inherited Members
    XRLoaderHelper.GetLoadedSubsystem<T>()
    XRLoaderHelper.WasAssignedToBuildTarget(BuildTargetGroup)
    XRLoaderHelper.WasUnassignedFromBuildTarget(BuildTargetGroup)
    XRLoader.GetSupportedGraphicsDeviceTypes(bool)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.MagicLeap
    Assembly: UnityEngine.XR.MagicLeap.dll
    Syntax
    [XRSupportedBuildTarget(BuildTargetGroup.Android)]
    [XRSupportedBuildTarget(BuildTargetGroup.Standalone, new BuildTarget[] { BuildTarget.StandaloneOSX, BuildTarget.StandaloneWindows, BuildTarget.StandaloneWindows64 })]
    public sealed class MagicLeapLoader : XRLoaderHelper, IXRLoaderPreInit

    Properties

    assetInstance

    Location of the Magic Leap Loader asset.

    Declaration
    public static MagicLeapLoader assetInstance { get; }
    Property Value
    Type Description
    MagicLeapLoader

    displaySubsystem

    Display Subsystem property. Use this to determine the loaded Display Subsystem.

    Declaration
    public XRDisplaySubsystem displaySubsystem { get; }
    Property Value
    Type Description
    XRDisplaySubsystem

    gestureSubsystem

    XR Gesture Subsystem property. Use this to determine the loaded XR Gesture Subsystem.

    Declaration
    public XRGestureSubsystem gestureSubsystem { get; }
    Property Value
    Type Description
    XRGestureSubsystem

    inputSubsystem

    XR Input Subsystem property. Use this to determine the loaded XR Input Subsystem.

    Declaration
    public XRInputSubsystem inputSubsystem { get; }
    Property Value
    Type Description
    XRInputSubsystem

    meshSubsystem

    XR Meshing Subsystem property. Use this to determine the loaded XR Meshing Subsystem.

    Declaration
    public XRMeshSubsystem meshSubsystem { get; }
    Property Value
    Type Description
    XRMeshSubsystem

    planeSubsystem

    XR Plane Subsystem property. Use this to determine the loaded XR Plane Subsystem.

    Declaration
    public XRPlaneSubsystem planeSubsystem { get; }
    Property Value
    Type Description
    XRPlaneSubsystem

    raycastSubsystem

    XR Raycast Subsystem property. Use this to determine the loaded XR Raycast Subsystem.

    Declaration
    public XRRaycastSubsystem raycastSubsystem { get; }
    Property Value
    Type Description
    XRRaycastSubsystem

    sessionSubsystem

    XR Session Subsystem property. Use this to determine the loaded XR Session Subsystem.

    Declaration
    public XRSessionSubsystem sessionSubsystem { get; }
    Property Value
    Type Description
    XRSessionSubsystem

    Methods

    Deinitialize()

    Teardown (Deinitialize) all subsystems.

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    bool

    Always returns true

    Overrides
    XRLoaderHelper.Deinitialize()

    GetPreInitLibraryName(BuildTarget, BuildTargetGroup)

    Declaration
    public string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTarget buildTarget
    BuildTargetGroup buildTargetGroup
    Returns
    Type Description
    string

    Initialize()

    Initialize all the Magic Leap subsystems.

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    bool

    true if successfully created all subsystems.

    Overrides
    XRLoader.Initialize()

    Start()

    Start all subsystems.

    Declaration
    public override bool Start()
    Returns
    Type Description
    bool

    true if all subsystems have successfully started.

    Overrides
    XRLoader.Start()

    Stop()

    Stop all Magic Leap Subsystems.

    Declaration
    public override bool Stop()
    Returns
    Type Description
    bool

    always returns true.

    Overrides
    XRLoader.Stop()

    Implements

    UnityEngine.XR.Management.IXRLoaderPreInit
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