Class XRPlaneSubsystem
This subsystem provides information regarding the detection of planes (that is, flat surfaces) in the real-world environment.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Syntax
public class XRPlaneSubsystem : TrackingSubsystem<BoundedPlane, XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>, ISubsystem
Remarks
This is a base class with an abstract provider type to be implemented by provider plug-in packages. This class itself does not implement plane detection.
Constructors
XRPlaneSubsystem()
Constructs a plane subsystem. Do not invoke directly. Instead, call Create(XRPlaneSubsystemDescriptor.Cinfo).
Declaration
public XRPlaneSubsystem()
Properties
currentPlaneDetectionMode
Get the current PlaneDetectionMode in use by the provider.
Declaration
public PlaneDetectionMode currentPlaneDetectionMode { get; }
Property Value
Type | Description |
---|---|
PlaneDetectionMode |
requestedPlaneDetectionMode
Get or set the requested PlaneDetectionMode to enable different modes of detection.
Declaration
public PlaneDetectionMode requestedPlaneDetectionMode { get; set; }
Property Value
Type | Description |
---|---|
PlaneDetectionMode |
Exceptions
Type | Condition |
---|---|
NotSupportedException | Thrown if requestedPlaneDetectionMode is set to something other than None when plane detection is not supported. |
Methods
CreateOrResizeNativeArrayIfNecessary<T>(Int32, Allocator, ref NativeArray<T>)
Creates or resizes the array
if necessary. If array
has been allocated
and its length is equal to length
, then this method does nothing. If its length is
different, then it is first disposed before being assigned to a new NativeArray
.
Declaration
protected static void CreateOrResizeNativeArrayIfNecessary<T>(int length, Allocator allocator, ref NativeArray<T> array)
where T : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | length | The length that |
Unity.Collections.Allocator | allocator | If allocation is necessary, this allocator will be used to create the new |
Unity.Collections.NativeArray<T> | array | The array to create or resize. |
Type Parameters
Name | Description |
---|---|
T | The type of elements held by the |
GetBoundary(TrackableId, Allocator, ref NativeArray<Vector2>)
Gets the boundary vertices of a given BoundedPlane based on its trackableId.
Declaration
public void GetBoundary(TrackableId trackableId, Allocator allocator, ref NativeArray<Vector2> boundary)
Parameters
Type | Name | Description |
---|---|---|
TrackableId | trackableId | The TrackableId of a BoundedPlane. |
Unity.Collections.Allocator | allocator | An Unity.Collections.Allocator to use if |
Unity.Collections.NativeArray<UnityEngine.Vector2> | boundary | The boundary vertices will be stored here. If the given array is the same length as the number of vertices, it is overwritten with the new data. Otherwise, it is disposed and recreated with the correct length. |
GetChanges(Allocator)
Gets a TrackableChanges<T> struct containing any changes to detected planes since the last
time you called this method. You are responsible to Dispose() the returned
TrackableChanges
instance.
Declaration
public override TrackableChanges<BoundedPlane> GetChanges(Allocator allocator)
Parameters
Type | Name | Description |
---|---|---|
Unity.Collections.Allocator | allocator | An |
Returns
Type | Description |
---|---|
TrackableChanges<BoundedPlane> | The TrackableChanges<T>. |
Overrides
Remarks
The TrackableChanges<T> struct returned by this method contains separate
Unity.Collections.NativeArray<T> objects for the added, updated, and removed planes. These arrays are created
using the Unity.Collections.Allocator type specified by allocator
.