• XR Interaction Toolkit
  • What's new in 3.0
    • XRI 3.0 upgrade guide
    • Previous releases
      • What's new in 2.6
      • What's new in 2.5
      • What's new in 2.4
      • What's new in 2.3
      • What's new in 2.2
      • What's new in 2.1
  • Interaction overview
  • Get started
    • Installation
    • Project setup
    • Settings and validation
  • Input
    • Configure input
    • Input readers
    • AR gestures
    • Input components
      • Input Action Manager
      • Input Modality Manager
      • XR Transform Stabilizer
    • Feedback components
      • Simple Haptic Feedback
      • Simple Audio Feedback
      • Haptic Impulse Player
  • 3D interaction
    • Interaction overview
    • Interaction events
      • Interactor events
      • Interactable events
    • AR interaction
    • Interaction layers
    • Interaction filters
    • Affordance system
    • Interaction components
      • XR Interaction Manager
      • XR Interaction Group
      • Interactors
        • Near-Far Interactor
        • XR Direct Interactor
        • XR Poke Interactor
        • XR Ray Interactor
        • XR Gaze Interactor
        • XR Socket Interactor
        • AR Gesture Interactor
        • XR Hand Skeleton Poke Displacer
        • XR Interactor Line Visual
        • Interaction Attach Controller
        • Curve Visual Controller
        • XR Interactor Reticle Visual
        • XR Gaze Assistance
      • Interactables
        • XR Grab Interactable
        • XR Simple Interactable
        • XR Interactable Snap Volume
        • XR Tint Interactable Visual
      • Filters
        • XR Poke filter
        • XR Target filter
      • AR Interactables
        • AR Annotation Interactable
        • AR Placement Interactable
        • AR Rotation Interactable
        • AR Scale Interactable
        • AR Selection Interactable
        • AR Translation Interactable
      • Affordances
        • XR Interactor Affordance State Provider
        • XR Interactable Affordance State Provider
  • Locomotion
    • Locomotion overview
    • Teleportation
    • Continuous movement
    • Grab movement
    • Snap turning
    • Climbing
    • Locomotion components
      • Locomotion Mediator
      • Tunneling Vignette Controller
      • XR Body Transformer
      • Locomotion Providers
        • Locomotion Providers overview
        • Climb Provider
        • Continuous Move Provider
        • Continuous Turn Provider
        • Grab Move Provider
        • Snap Turn Provider
        • Teleportation Provider
        • Two-Handed Grab Move Provider
      • Locomotion Interactors
        • Climb Teleport Interactor
      • Locomotion Interactables
        • Climb Interactable
        • Teleportation Anchor
        • Teleportation Area
        • Teleportation Multi-Anchor Volume
  • UI interaction
    • Set up UI Canvases for XR
    • UI components
      • XR UI Input Module
      • Tracked Device Graphic Raycaster
      • Hand Menu
      • Lazy Follow
      • Canvas Optimizer
  • Extend the XR Interaction Toolkit
  • Development tools
    • XR Interaction Debugger
    • XR Device Simulator
      • XR Device Simulator component
  • Tutorials
    • Create a basic scene
    • Create a scene with locomotion
    • Create a basic interaction
  • Samples
    • Starter Assets
    • Hands Interaction Demo
    • AR Starter Assets
    • XR Device Simulator
    • Spatial Keyboard
    • Legacy XR Input Readers
    • visionOS
    • XR Interaction Toolkit examples
  • Component index
  • Glossary