Tracked Device Graphic Raycaster component
The Tracked Device Graphic Raycaster component lets you use 3D tracked devices to highlight and select UI elements on a canvas.
Add a Tracked Device Graphic Raycaster component to the same GameObject containing the Canvas component.
Property | Description |
---|---|
Ignore Reversed Graphics | When enabled, raycasts ignore graphics facing away from the source of the raycast. |
Check for 2D Occlusion | Enable if raycasts should be blocked by 2D objects occluding the canvas. Objects must have a collider to block the raycast. Enabling this option incurs a performance cost. |
Check for 3D Occlusion | Enable if raycasts should be blocked by 3D objects occluding the canvas. Objects must have a collider to block the raycast. Enabling this option incurs a performance cost. |
Blocking Mask | A LayerMask identifying the layers containing objects that are allowed to occlude the canvas. |
Raycast Trigger Interaction | Specifies whether the ray cast should be blocked by trigger colliders when checking for 3D occlusion. Refer to QueryTriggerInteraction for more information. |