XR Hand Skeleton Poke Displacer
Class used to displace the root pose of a hand skeleton based on a poke interaction to enable freezing the poke pose in place when pressing poke buttons or UI elements. It will help prevent the hand mesh visual from moving through buttons and UI that can be poked.
This component requires the XR Hands package version 1.3.0 or newer to be installed in your project.
This component is typically added to the Left and Right Hand Interaction Visual GameObjects that has the XR Hand Skeleton Driver component, and references the XR Poke Interactor for that hand.

Property |
Description |
Poke Interactor Object |
Poke interactor reference used to get poke data. |
Poke Strength Snap Threshold |
Threshold poke interaction strength must be above to snap the poke pose to the current pose. |
Smoothing Amount |
Smoothing to apply to the offset root. If smoothing amount is 0, no smoothing will be applied. |
Fixed Offset |
Additional offset subtracted along the poke interaction axis to apply to the root pose when poking. Default value accounts for the width of the finger mesh. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.