Class ActionBasedContinuousTurnProvider
Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified input action.
Inheritance
ActionBasedContinuousTurnProvider
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
[AddComponentMenu("XR/Locomotion/Continuous Turn Provider (Action-based)", 11)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.2/api/UnityEngine.XR.Interaction.Toolkit.ActionBasedContinuousTurnProvider.html")]
public class ActionBasedContinuousTurnProvider : ContinuousTurnProviderBase
Properties
leftHandTurnAction
The Input System Action that Unity uses to read Turn data from the left hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty leftHandTurnAction { get; set; }
Property Value
| Type | Description |
|---|---|
| InputActionProperty |
rightHandTurnAction
The Input System Action that Unity uses to read Turn data from the right hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty rightHandTurnAction { get; set; }
Property Value
| Type | Description |
|---|---|
| InputActionProperty |
Methods
OnDisable()
See MonoBehaviour.
Declaration
protected void OnDisable()
OnEnable()
See MonoBehaviour.
Declaration
protected void OnEnable()
ReadInput()
Reads the current value of the turn input.
Declaration
protected override Vector2 ReadInput()
Returns
| Type | Description |
|---|---|
| Vector2 | Returns the input vector, such as from a thumbstick. |