Class ActionBasedSnapTurnProvider
A locomotion provider that allows the user to rotate their rig using a 2D axis input from an input system action.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
[AddComponentMenu("XR/Locomotion/Snap Turn Provider (Action-based)")]
public class ActionBasedSnapTurnProvider : SnapTurnProviderBase
Properties
leftHandSnapTurnAction
The Input System Action that will be used to read Snap Turn data sent from the left hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty leftHandSnapTurnAction { get; set; }
Property Value
Type | Description |
---|---|
InputActionProperty |
rightHandSnapTurnAction
The Input System Action that will be used to read Snap Turn data sent from the right hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty rightHandSnapTurnAction { get; set; }
Property Value
Type | Description |
---|---|
InputActionProperty |
Methods
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
ReadInput()
Reads the current value of the snap turn input.
Declaration
protected override Vector2 ReadInput()
Returns
Type | Description |
---|---|
Vector2 | Returns the input vector, such as from a thumbstick. |