Class XRHandSubsystemProvider
Methods to implement by the implementing provider for an XRHandSubsystem.
Inherited Members
Namespace: UnityEngine.XR.Hands.ProviderImplementation
Assembly: Unity.XR.Hands.dll
Syntax
public abstract class XRHandSubsystemProvider : SubsystemProvider<XRHandSubsystem>
Properties
canSurfaceCommonPoseData
Whether the provider is currently able to surface data from any of TryGetAimPose(Handedness, out Pose), TryGetAimActivateValue(Handedness, out float), TryGetGraspValue(Handedness, out float), TryGetGripPose(Handedness, out Pose), TryGetPinchPose(Handedness, out Pose), TryGetPinchValue(Handedness, out float), or TryGetPinchPose(Handedness, out Pose).
Declaration
public virtual bool canSurfaceCommonPoseData { get; }
Property Value
Type | Description |
---|---|
bool |
Methods
GetFingerShapeConfiguration(XRHandFingerID)
Gets the XRFingerShapeConfiguration on the current device for the given XRHandFingerID.
Declaration
public virtual XRFingerShapeConfiguration GetFingerShapeConfiguration(XRHandFingerID fingerID)
Parameters
Type | Name | Description |
---|---|---|
XRHandFingerID | fingerID | Which finger to get the XRFingerShapeConfiguration for. |
Returns
Type | Description |
---|---|
XRFingerShapeConfiguration | A populated XRFingerShapeConfiguration representing range of motion for the given XRHandFingerID. |
Remarks
Called once for each finger on creation so that the subsystem will always have valid configurations to base detection math off of. If the provider does not override this, defaults will be reported - this means that if the device is more constrained in reporting joint data than the defaults, gestures and poses may not be detected correctly. Called after GetHandLayout(NativeArray<bool>) for each finger, but before the subsystem is returned during a call to XRHandSubsystemDescriptor.Create.
Exceptions
Type | Condition |
---|---|
ArgumentException | Will throw an exception if |
GetHandLayout(NativeArray<bool>)
Gets the layout of hand joints for this provider, by having the provider mark each index corresponding to a XRHandJointID get marked as true if the provider attempts to track that joint.
Declaration
public abstract void GetHandLayout(NativeArray<bool> handJointsInLayout)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<bool> | handJointsInLayout | Each index corresponds to a XRHandJointID. For each
joint that the provider will attempt to track, mark that spot as
true by calling |
Remarks
Called once on creation so that before the subsystem is even started, the user can immediately create a valid hierarchical structure as soon as they get a reference to the subsystem without even needing to start it. This is called before any call to GetFingerShapeConfiguration(XRHandFingerID).
TryGetAimActivateValue(Handedness, out float)
Gets the aim activate value. Will only be called if supportsAimActivateValue is enabled.
Declaration
public virtual bool TryGetAimActivateValue(Handedness handedness, out float aimActivateValue)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
float | aimActivateValue | The aim activate value, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the aim activate value was filled out, returns false otherwise. |
TryGetAimPose(Handedness, out Pose)
Gets the aim pose. Will only be called if supportsAimPose is enabled.
Declaration
public virtual bool TryGetAimPose(Handedness handedness, out Pose aimPose)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
Pose | aimPose | The pose to update the aim pose to, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the aim pose was filled out, returns false otherwise. |
TryGetGraspValue(Handedness, out float)
Gets the grasp value. Will only be called if supportsGraspValue is enabled.
Declaration
public virtual bool TryGetGraspValue(Handedness handedness, out float graspValue)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
float | graspValue | The grasp value, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the grasp value was filled out, returns false otherwise. |
TryGetGripPose(Handedness, out Pose)
Gets the grip pose. Will only be called if supportsGripPose is enabled.
Declaration
public virtual bool TryGetGripPose(Handedness handedness, out Pose gripPose)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
Pose | gripPose | The pose to update the aim pose to, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the grip pose was filled out, returns false otherwise. |
TryGetPinchPose(Handedness, out Pose)
Gets the pinch pose. Will only be called if supportsPinchPose is enabled.
Declaration
public virtual bool TryGetPinchPose(Handedness handedness, out Pose pinchPose)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
Pose | pinchPose | The pose to update the pinch pose to, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the pinch pose was filled out, returns false otherwise. |
TryGetPinchValue(Handedness, out float)
Gets the pinch value. Will only be called if supportsPinchValue is enabled.
Declaration
public virtual bool TryGetPinchValue(Handedness handedness, out float pinchValue)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
float | pinchValue | The pinch value, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the grasp value was filled out, returns false otherwise. |
TryGetPokePose(Handedness, out Pose)
Gets the poke pose. Will only be called if supportsPokePose is enabled.
Declaration
public virtual bool TryGetPokePose(Handedness handedness, out Pose pokePose)
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Which hand to retrieve data for. |
Pose | pokePose | The pose to update the poke pose to, if available. Will not be used if false is returned. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the poke pose was filled out, returns false otherwise. |
TryUpdateHands(UpdateType, ref Pose, NativeArray<XRHandJoint>, ref Pose, NativeArray<XRHandJoint>)
Attempts to retrieve current hand-tracking data from the provider.
Declaration
public abstract XRHandSubsystem.UpdateSuccessFlags TryUpdateHands(XRHandSubsystem.UpdateType updateType, ref Pose leftHandRootPose, NativeArray<XRHandJoint> leftHandJoints, ref Pose rightHandRootPose, NativeArray<XRHandJoint> rightHandJoints)
Parameters
Type | Name | Description |
---|---|---|
XRHandSubsystem.UpdateType | updateType | Informs the provider which kind of timing the update is being requested under. |
Pose | leftHandRootPose | Update this and include |
NativeArray<XRHandJoint> | leftHandJoints | Array of hand joints to fill out for the left hand. These are
initialized with a copy of the current joint data for the left hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
Pose | rightHandRootPose | Update this and include |
NativeArray<XRHandJoint> | rightHandJoints | Array of hand joints to fill out for the right hand. These are
initialized with a copy of the current joint data for the right hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
Returns
Type | Description |
---|---|
XRHandSubsystem.UpdateSuccessFlags | Returns XRHandSubsystem.UpdateSuccessFlags to describe which tracking data was successfully updated. |