Struct XRHandJoint
Represents a joint of an XRHand.
Implements
Inherited Members
Namespace: UnityEngine.XR.Hands
Assembly: Unity.XR.Hands.dll
Syntax
public struct XRHandJoint : IEquatable<XRHandJoint>
Remarks
The term "joint" should be taken loosely in this context. In addition to the anatomical finger joints, the list of joints includes the fingertips, a point on the palm and a point on the wrist. See XRHandJointID for the full list of joints.
Refer to Hand data model for a description of the joint locations and the data they contain.
Properties
handedness
Denotes which hand this joint is on.
Declaration
public Handedness handedness { get; }
Property Value
Type | Description |
---|---|
Handedness | Right or left. |
id
The ID of this joint.
Declaration
public XRHandJointID id { get; }
Property Value
Type | Description |
---|---|
XRHandJointID | The joint ID. |
trackingState
Represents which tracking data is valid.
Declaration
public XRHandJointTrackingState trackingState { get; }
Property Value
Type | Description |
---|---|
XRHandJointTrackingState | A flag is set for each valid type of data. If the The WillNeverBeValid flag is set when this joind ID isn't supported by the hand data provider. |
Methods
Equals(object)
Tests for equality.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
object | obj | An object to compare against. |
Returns
Type | Description |
---|---|
bool | Returns true if |
Overrides
Equals(XRHandJoint)
Tests for equality.
Declaration
public bool Equals(XRHandJoint other)
Parameters
Type | Name | Description |
---|---|---|
XRHandJoint | other | The XRHandJoint to compare against. |
Returns
Type | Description |
---|---|
bool | Returns true if the underlying native pointers are the same. Returns false otherwise. |
GetHashCode()
Computes a hash code from all fields of XRHandJoint.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
int | Returns a hash code of this object. |
Overrides
ToString()
Returns a string representation of the XRHandJoint.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
string | String representation of the value. |
Overrides
TryGetAngularVelocity(out Vector3)
Retrieves the joint's angular velocity vector, if available
Declaration
public bool TryGetAngularVelocity(out Vector3 angularVelocity)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | angularVelocity | Assigned the tracked angular velocity of this joint, if successful. Set to zero, if unsuccessful. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the angular velocity filled out with valid tracking data, returns false otherwise. |
Remarks
To transform to world space so that the vector has the correct direction relative to the user, rotate this by the rotation of the XROrigin.
TryGetLinearVelocity(out Vector3)
Retrieves the joint's linear velocity vector, if available.
Declaration
public bool TryGetLinearVelocity(out Vector3 linearVelocity)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | linearVelocity | Assigned the tracked linear velocity of this joint, if successful. Set to zero, if unsuccessful. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the velocity was filled out with valid tracking data, returns false otherwise. |
Remarks
To transform to world space so that the vector has the correct direction relative to the user, rotate this by the rotation of the XROrigin.
TryGetPose(out Pose)
Retrieves the joint's pose, if available.
Declaration
public bool TryGetPose(out Pose pose)
Parameters
Type | Name | Description |
---|---|---|
Pose | pose | Assigned the tracked pose of this joint, if successful. Set to identity, if unsuccessful. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the joint pose was filled out with valid tracking data, returns false otherwise. |
Remarks
Joint poses are relative to the real-world point chosen by the user's device.
To transform to world space so that the joint appears in the correct location relative to the user, transform the pose based on the XROrigin.
Examples
The following example illustrates how to transform a pose into world space using the transform from the XROrigin object in a scene.
public Pose ToWorldPose(XRHandJoint joint, Transform origin)
{
Pose xrOriginPose = new Pose(origin.position, origin.rotation);
if (joint.TryGetPose(out Pose jointPose))
{
return jointPose.GetTransformedBy(xrOriginPose);
}
else
{
return Pose.identity;
}
}
TryGetRadius(out float)
Retrieves the joint's radius, if available.
Declaration
public bool TryGetRadius(out float radius)
Parameters
Type | Name | Description |
---|---|---|
float | radius | Assigned the tracked radius of this joint, if successful. Set to zero, if unsuccessful. |
Returns
Type | Description |
---|---|
bool | Returns true if successful and the radius was filled out with valid tracking data, returns false otherwise. |
Operators
operator ==(XRHandJoint, XRHandJoint)
Tests for equality. Same as Equals(XRHandJoint).
Declaration
public static bool operator ==(XRHandJoint lhs, XRHandJoint rhs)
Parameters
Type | Name | Description |
---|---|---|
XRHandJoint | lhs | The left-hand side of the comparison. |
XRHandJoint | rhs | The right-hand side of the comparison. |
Returns
Type | Description |
---|---|
bool | Returns the same value as Equals(XRHandJoint). |
operator !=(XRHandJoint, XRHandJoint)
Tests for inequality. Same as !Equals(XRHandJoint)
Declaration
public static bool operator !=(XRHandJoint lhs, XRHandJoint rhs)
Parameters
Type | Name | Description |
---|---|---|
XRHandJoint | lhs | The left-hand side of the comparison. |
XRHandJoint | rhs | The right-hand side of the comparison. |
Returns
Type | Description |
---|---|
bool | Returns the negation of Equals(XRHandJoint). |