Class UIFocusEditor
Custom editor for the UIFocus component. Overrides the SceneView's default behavior to focus on the composition layer when the user presses the 'F' key.
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.XR.CompositionLayers.UIInteraction.Editor
Assembly: Unity.XR.CompositionLayers.UIInteraction.Editor.dll
Syntax
[CustomEditor(typeof(UIFocus))]
public class UIFocusEditor : Editor