Class Variables
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[AddComponentMenu("Visual Scripting/Variables")]
[IncludeInSettings(false)]
public class Variables : LudiqBehaviour, ISerializationCallbackReceiver, IAotStubbable
Properties
ActiveScene
Declaration
public static VariableDeclarations ActiveScene { get; }
Property Value
Type | Description |
---|---|
VariableDeclarations |
Application
Declaration
public static VariableDeclarations Application { get; }
Property Value
Type | Description |
---|---|
VariableDeclarations |
declarations
Declaration
[Serialize]
[Inspectable]
public VariableDeclarations declarations { get; }
Property Value
Type | Description |
---|---|
VariableDeclarations |
ExistInActiveScene
Declaration
public static bool ExistInActiveScene { get; }
Property Value
Type | Description |
---|---|
Boolean |
Saved
Declaration
public static VariableDeclarations Saved { get; }
Property Value
Type | Description |
---|---|
VariableDeclarations |
Methods
ExistInScene(Nullable<Scene>)
Declaration
public static bool ExistInScene(Scene? scene)
Parameters
Type | Name | Description |
---|---|---|
Nullable<Scene> | scene |
Returns
Type | Description |
---|---|
Boolean |
ExistOnObject(Component)
Declaration
public static bool ExistOnObject(Component component)
Parameters
Type | Name | Description |
---|---|---|
Component | component |
Returns
Type | Description |
---|---|
Boolean |
ExistOnObject(GameObject)
Declaration
public static bool ExistOnObject(GameObject go)
Parameters
Type | Name | Description |
---|---|---|
GameObject | go |
Returns
Type | Description |
---|---|
Boolean |
GetAotStubs(HashSet<Object>)
Declaration
public IEnumerable<object> GetAotStubs(HashSet<object> visited)
Parameters
Type | Name | Description |
---|---|---|
HashSet<Object> | visited |
Returns
Type | Description |
---|---|
IEnumerable<Object> |
Implements
Graph(GraphPointer)
Declaration
public static VariableDeclarations Graph(GraphPointer pointer)
Parameters
Type | Name | Description |
---|---|---|
GraphPointer | pointer |
Returns
Type | Description |
---|---|
VariableDeclarations |
GraphDefinition(GraphPointer)
Declaration
public static VariableDeclarations GraphDefinition(GraphPointer pointer)
Parameters
Type | Name | Description |
---|---|---|
GraphPointer | pointer |
Returns
Type | Description |
---|---|
VariableDeclarations |
GraphDefinition(IGraphWithVariables)
Declaration
public static VariableDeclarations GraphDefinition(IGraphWithVariables graph)
Parameters
Type | Name | Description |
---|---|---|
IGraphWithVariables | graph |
Returns
Type | Description |
---|---|
VariableDeclarations |
GraphInstance(GraphPointer)
Declaration
public static VariableDeclarations GraphInstance(GraphPointer pointer)
Parameters
Type | Name | Description |
---|---|---|
GraphPointer | pointer |
Returns
Type | Description |
---|---|
VariableDeclarations |
Object(Component)
Declaration
public static VariableDeclarations Object(Component component)
Parameters
Type | Name | Description |
---|---|---|
Component | component |
Returns
Type | Description |
---|---|
VariableDeclarations |
Object(GameObject)
Declaration
public static VariableDeclarations Object(GameObject go)
Parameters
Type | Name | Description |
---|---|---|
GameObject | go |
Returns
Type | Description |
---|---|
VariableDeclarations |
Scene(Nullable<Scene>)
Declaration
public static VariableDeclarations Scene(Scene? scene)
Parameters
Type | Name | Description |
---|---|---|
Nullable<Scene> | scene |
Returns
Type | Description |
---|---|
VariableDeclarations |
Scene(Component)
Declaration
public static VariableDeclarations Scene(Component component)
Parameters
Type | Name | Description |
---|---|---|
Component | component |
Returns
Type | Description |
---|---|
VariableDeclarations |
Scene(GameObject)
Declaration
public static VariableDeclarations Scene(GameObject go)
Parameters
Type | Name | Description |
---|---|---|
GameObject | go |
Returns
Type | Description |
---|---|
VariableDeclarations |
ShowData()
Declaration
[ContextMenu("Show Data...")]
protected override void ShowData()