Field st
Texture coordinate to use to fetch this texture. This node defines a mathematical/cartesian mapping from st to uv to image space: the (0, 0) st coordinate maps to a (0, 0) uv coordinate that samples the lower-left-hand corner of the texture image, as viewed on a monitor, while the (1, 1) st coordinate maps to a (1, 1) uv coordinate that samples the upper-right-hand corner of the texture image, as viewed on a monitor.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<Vector2> st
Returns
Type | Description |
---|---|
Connectable<Vector2> |