Field wrapS
Wrap mode when reading this texture. Irrelevant for implementations that handle UDIMs inside the shader, when given a UDIM filename.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<TextureReaderSample.WrapMode> wrapS
Returns
| Type | Description | 
|---|---|
| Connectable<WrapMode> |