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    Field wrapS

    Wrap mode when reading this texture. Irrelevant for implementations that handle UDIMs inside the shader, when given a UDIM filename.

    Namespace: USD.NET.Unity
    Assembly: solution.dll
    Syntax
    [InputParameterAttribute]
    public Connectable<TextureReaderSample.WrapMode> wrapS
    Returns
    Type Description
    Connectable<WrapMode>
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