Class WeightBehaviour
An field used to store an animatable weight in timeline
Inheritance
WeightBehaviour
Inherited Members
UnityEngine.Playables.PlayableBehaviour.Clone()
Syntax
[Serializable]
public class WeightBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Fields
Weight
Declaration
[Range(0F, 1F)]
public float Weight
Field Value
Methods
GetTrackWeightCurve(TrackAsset, BlobAssetStore)
Declaration
public static BlobAssetReference<AnimationCurveBlob> GetTrackWeightCurve(TrackAsset asset, BlobAssetStore assetStore)
Parameters
Returns