Struct ConversionContext
Relevant information about the current timeline conversion
Namespace: Unity.Timeline.Hybrid
Syntax
public struct ConversionContext
Fields
AssetStore
The storage mechanism for BlobAssets
Declaration
public BlobAssetStore AssetStore
Field Value
| Type | Description |
|---|---|
| BlobAssetStore |
Clip
The current clip being converted
Declaration
public TimelineClip Clip
Field Value
| Type | Description |
|---|---|
| TimelineClip |
ConversionSystem
The Conversion System
Declaration
public GameObjectConversionSystem ConversionSystem
Field Value
| Type | Description |
|---|---|
| GameObjectConversionSystem |
Director
The current playable director being converted. For the top most director, this is the PlayableDirector.
Declaration
public PlayableDirector Director
Field Value
| Type | Description |
|---|---|
| PlayableDirector |
EntityManager
The entityManager used for conversion
Declaration
public EntityManager EntityManager
Field Value
| Type | Description |
|---|---|
| EntityManager |
SharedContextValues
Values that should be maintained across context copies
Declaration
public SharedContextValues SharedContextValues
Field Value
| Type | Description |
|---|---|
| SharedContextValues |
Tag
The current identified for the binding
Declaration
public Hash128 Tag
Field Value
| Type | Description |
|---|---|
| Hash128 |
Target
The target object being converted. This is the top most gameObject with a PlayableDirector component.
Declaration
public GameObject Target
Field Value
| Type | Description |
|---|---|
| GameObject |
Timer
The current timer entity for this conversion
Declaration
public Entity Timer
Field Value
| Type | Description |
|---|---|
| Entity |
Track
The current track being converted
Declaration
public TrackAsset Track
Field Value
| Type | Description |
|---|---|
| TrackAsset |