Class ExecutionSettings
A set of execution settings defining how to run tests, using the Test
Implements
Inherited Members
Namespace: UnityEditor .TestTools .TestRunner .Api
Assembly: solution.dll
Syntax
[Serializable]
public class ExecutionSettings : ISerializationCallbackReceiver
Constructors
Name | Description |
---|---|
Execution |
Creates an instance with a given set of filters, if any. |
Fields
Name | Description |
---|---|
custom |
|
filters | A collection of Filter to execute tests on. |
overload |
An instance of ITest |
player |
The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes. |
run |
Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out. |
Properties
Name | Description |
---|---|
Is |
|
player |
|
target |
The Build |
Methods
Name | Description |
---|---|
On |
Implement this method to receive a callback after Unity deserializes your object. |
On |
Implement this method to receive a callback before Unity serializes your object. |
To |
Implementation of ToString() that builds a string composed of the execution settings. |