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    Class Filter

    The filter class provides the TestRunnerApi with a specification of what tests to run when running tests programmatically.

    Inheritance
    object
    Filter
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.TestRunner.Api
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Filter : ISerializationCallbackReceiver

    Fields

    Name Description
    assemblyNames

    The name of assemblies included in the run. That is the assembly name, without the .dll file extension. E.g., MyTestAssembly

    assemblyType

    An enum flag that filters whether the assembly of the test is in an editor only assembly or if it is in an assembly that also supports one or more platforms.

    categoryNames

    The name of a Category to include in the run. Any test or fixtures runs that have a Category matching the string.

    groupNames

    The same as testNames, except that it allows for Regex. This is useful for running specific fixtures or namespaces. E.g. "^MyNamespace\." Runs any tests where the top namespace is MyNamespace.

    requiresPlayMode

    A nullable boolean flag specifying where to include tests that requires PlayMode into the filter. If left as null, tests are included regardless of if they require PlayMode or not.

    targetPlatform

    The BuildTarget platform to run the test on. If set to null, then the Editor is the target for the tests.

    testMode

    An enum flag that specifies if Edit Mode or Play Mode tests should run.

    testNames

    The full name of the tests to match the filter. This is usually in the format FixtureName.TestName. If the test has test arguments, then include them in parenthesis. E.g. MyTestClass2.MyTestWithMultipleValues(1).

    Methods

    Name Description
    Equals(object)

    Implementation of Equals() that compares two objects to determine if they are equal.

    Equals(Filter)

    Implementation of Equals() that compares two filters to determine if they are equal.

    GetHashCode()

    Implementation of GetHashCode() that computes a hash code from the current filter values.

    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    ToString()

    Implementation of ToString() that builds a string composed of the filter values.

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