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    Interface ITestRunSettings

    ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements IDisposable, and runs after building the Player with tests.

    Inherited Members
    IDisposable.Dispose()
    Namespace: UnityEditor.TestTools.TestRunner.Api
    Assembly: solution.dll
    Syntax
    public interface ITestRunSettings : IDisposable

    Methods

    Name Description
    Apply()

    A method called before building the Player.

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