Class NoneFractalType
A FractalType implementation for a fractal that does nothing. This will give you raw noise values from the "first" fractal (from Fractal Brownian Motion, for instance) when used
Inherited Members
UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.NoneFractalType>.Save(System.Boolean)
UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.NoneFractalType>.instance
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
public class NoneFractalType : FractalType<NoneFractalType>, IFractalType
Methods
GetDescription()
Declaration
public override FractalTypeDescriptor GetDescription()
Returns
Type | Description |
---|---|
FractalTypeDescriptor |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.NoneFractalType>.GetDescription()