Class FbmFractalType | Terrain Tools | 3.0.2-preview.3
docs.unity3d.com
    Show / Hide Table of Contents

    Class FbmFractalType

    A FractalType implementation for Fractal Brownian Motion

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.ScriptableSingleton<FbmFractalType>
    FractalType<FbmFractalType>
    FbmFractalType
    Inherited Members
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.Save(System.Boolean)
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    [Serializable]
    public class FbmFractalType : FractalType<FbmFractalType>, IFractalType

    Methods

    DoGUI(String)

    Declaration
    public override string DoGUI(string serializedString)
    Parameters
    Type Name Description
    String serializedString
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.DoGUI(System.String)

    FromSerializedString(String)

    Declaration
    public override object FromSerializedString(string serializedString)
    Parameters
    Type Name Description
    String serializedString
    Returns
    Type Description
    Object
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.FromSerializedString(System.String)

    GetDefaultSerializedString()

    Declaration
    public override string GetDefaultSerializedString()
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDefaultSerializedString()

    GetDescription()

    Declaration
    public override FractalTypeDescriptor GetDescription()
    Returns
    Type Description
    FractalTypeDescriptor
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDescription()

    SetupMaterial(Material, String)

    Declaration
    public override void SetupMaterial(Material mat, string serializedString)
    Parameters
    Type Name Description
    Material mat
    String serializedString
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.SetupMaterial(UnityEngine.Material, System.String)

    ToSerializedString(Object)

    Declaration
    public override string ToSerializedString(object target)
    Parameters
    Type Name Description
    Object target
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.ToSerializedString(System.Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023