Class FbmFractalType
A FractalType implementation for Fractal Brownian Motion
Inherited Members
UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.Save(System.Boolean)
UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.instance
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
[Serializable]
public class FbmFractalType : FractalType<FbmFractalType>, IFractalType
Methods
DoGUI(String)
Declaration
public override string DoGUI(string serializedString)
Parameters
Type | Name | Description |
---|---|---|
String | serializedString |
Returns
Type | Description |
---|---|
String |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.DoGUI(System.String)
FromSerializedString(String)
Declaration
public override object FromSerializedString(string serializedString)
Parameters
Type | Name | Description |
---|---|---|
String | serializedString |
Returns
Type | Description |
---|---|
Object |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.FromSerializedString(System.String)
GetDefaultSerializedString()
Declaration
public override string GetDefaultSerializedString()
Returns
Type | Description |
---|---|
String |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDefaultSerializedString()
GetDescription()
Declaration
public override FractalTypeDescriptor GetDescription()
Returns
Type | Description |
---|---|
FractalTypeDescriptor |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDescription()
SetupMaterial(Material, String)
Declaration
public override void SetupMaterial(Material mat, string serializedString)
Parameters
Type | Name | Description |
---|---|---|
Material | mat | |
String | serializedString |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.SetupMaterial(UnityEngine.Material, System.String)
ToSerializedString(Object)
Declaration
public override string ToSerializedString(object target)
Parameters
Type | Name | Description |
---|---|---|
Object | target |
Returns
Type | Description |
---|---|
String |
Overrides
UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.ToSerializedString(System.Object)