• UnityEditor.Splines
    • EditorSplineUtility
    • EmbeddedSplineDataPropertyDrawer
    • SerializedPropertyUtility
    • SplineDataHandles
    • SplineGizmoUtility
    • SplineGUI
    • SplineGUILayout
    • SplineHandles
    • SplineIndexPropertyDrawer
    • SplineInfoPropertyDrawer
    • SplineMeshHandle<T>
    • SplineToolContext
  • UnityEngine.Splines
    • BezierCurve
    • BezierKnot
    • BezierTangent
    • CurveUtility
    • DataPoint<TDataType>
    • DistanceToInterpolation
    • EmbeddedSplineData
    • EmbeddedSplineDataField
    • EmbeddedSplineDataFieldsAttribute
    • EmbeddedSplineDataType
    • GetPosition
    • GetPositionTangentNormal
    • IDataPoint
    • IHasEmptyCurves
    • IInterpolator<T>
    • InterpolatorUtility
    • ISpline
    • ISplineContainer
    • KnotLinkCollection
    • NativeSpline
    • PathIndexUnit
    • SliceDirection
    • Spline
    • SplineAnimate
    • SplineAnimate.AlignmentMode
    • SplineAnimate.EasingMode
    • SplineAnimate.LoopMode
    • SplineAnimate.Method
    • SplineComponent
    • SplineComponent.AlignAxis
    • SplineComputeBufferScope<T>
    • SplineContainer
    • SplineData<T>
    • SplineExtrude
    • SplineFactory
    • SplineIndexAttribute
    • SplineInfo
    • SplineInstantiate
    • SplineInstantiate.InstantiableItem
    • SplineInstantiate.Method
    • SplineInstantiate.OffsetSpace
    • SplineInstantiate.Space
    • SplineJobs
    • SplineKnotIndex
    • SplineMath
    • SplineMesh
    • SplineMesh.ISplineVertexData
    • SplineModification
    • SplinePath
    • SplinePath<T>
    • SplineRange
    • SplineRange.SplineRangeEnumerator
    • SplineSlice<T>
    • SplineUtility
    • TangentMode
  • UnityEngine.Splines.Interpolators
    • LerpColor
    • LerpFloat
    • LerpFloat2
    • LerpFloat3
    • LerpFloat4
    • LerpQuaternion
    • SlerpFloat2
    • SlerpFloat3
    • SlerpQuaternion
    • SmoothStepFloat
    • SmoothStepFloat2
    • SmoothStepFloat3
    • SmoothStepFloat4