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    Class SplineToolContext

    Defines a tool context for editing splines. When authoring tools for splines, pass the SplineToolContext type to the EditorToolAttribute.editorToolContext parameter to register as a spline tool.

    Inheritance
    Object
    Object
    ScriptableObject
    EditorToolContext
    SplineToolContext
    Inherited Members
    EditorToolContext.ResolveTool(Tool)
    EditorToolContext.targets
    EditorToolContext.target
    ScriptableObject.CreateInstance(String)
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    Namespace: UnityEditor.Splines
    Syntax
    [EditorToolContext("Spline", typeof(ISplineContainer))]
    public sealed class SplineToolContext : EditorToolContext, IEditor

    Methods

    GetEditorToolType(Tool)

    Returns the matching EditorTool type for the specified Tool given the context.

    Declaration
    protected override Type GetEditorToolType(Tool tool)
    Parameters
    Type Name Description
    Tool tool

    The Tool to resolve to an EditorTool type.

    Returns
    Type Description
    Type

    An EditorTool type for the requested Tool.

    Overrides
    EditorToolContext.GetEditorToolType(Tool)

    OnActivated()

    Invoked after this EditorToolContext becomes the active tool context.

    Declaration
    public override void OnActivated()
    Overrides
    EditorToolContext.OnActivated()

    OnToolGUI(EditorWindow)

    Invoked for each window where this context is active. The spline context uses this method to implement common functionality for working with splines, ex gizmo drawing and selection.

    Declaration
    public override void OnToolGUI(EditorWindow window)
    Parameters
    Type Name Description
    EditorWindow window
    Overrides
    EditorToolContext.OnToolGUI(EditorWindow)

    OnWillBeDeactivated()

    Invoked before this EditorToolContext stops being the active tool context.

    Declaration
    public override void OnWillBeDeactivated()
    Overrides
    EditorToolContext.OnWillBeDeactivated()
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