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    Struct DistanceToInterpolation

    A key-value pair associating a distance to interpolation ratio ('t') value. This is used when evaluating Spline attributes to ensure uniform distribution of sampling points.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Splines
    Syntax
    [Serializable]
    public struct DistanceToInterpolation

    Fields

    Distance

    Distance in Unity units.

    Declaration
    public float Distance
    Field Value
    Type Description
    Single

    T

    A normalized interpolation ratio ('t').

    Declaration
    public float T
    Field Value
    Type Description
    Single

    See Also

    CalculateCurveLengths(BezierCurve, DistanceToInterpolation[])
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