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    Struct GetPositionTangentNormal

    A job struct for calculating in parallel the position, tangent, and normal (up) vectors along a NativeSpline.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Splines
    Syntax
    public struct GetPositionTangentNormal : IJobParallelFor

    Fields

    Normals

    A NativeArray of float3 to be written. The size of this array must match the length of Positions.

    Declaration
    [WriteOnly]
    public NativeArray<float3> Normals
    Field Value
    Type Description
    NativeArray<float3>

    Positions

    A NativeArray of float3 to be written. The size of this array determines how many positions are evaluated.

    Declaration
    [WriteOnly]
    public NativeArray<float3> Positions
    Field Value
    Type Description
    NativeArray<float3>

    Spline

    The NativeSpline to be evaluated.

    Declaration
    [ReadOnly]
    public NativeSpline Spline
    Field Value
    Type Description
    NativeSpline
    Remarks

    Must be allocated with a Allocator.Persistent or Allocator.TempJob.

    Tangents

    A NativeArray of float3 to be written. The size of this array must match the length of Positions.

    Declaration
    [WriteOnly]
    public NativeArray<float3> Tangents
    Field Value
    Type Description
    NativeArray<float3>

    Methods

    Execute(Int32)

    Called by the job system to evaluate position, tangent, and normal at an index. The interpolation value is calculated as index / positions.Length - 1.

    Declaration
    public void Execute(int index)
    Parameters
    Type Name Description
    Int32 index

    The index of the positions array to evaluate.

    Implements
    IJobParallelFor.Execute(Int32)
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