Enum TangentMode
Describes the different ways a tool might interact with a tangent handle.
Namespace: UnityEngine.Splines
Syntax
public enum TangentMode
Fields
Name | Description | Value |
---|---|---|
AutoSmooth | Tangents are calculated using the previous and next knot positions. |
0 |
Linear | Tangents are not used. A linear spline is a series of knots connected by a path with no curvature. |
1 |
Mirrored | Tangents are kept parallel and with matching lengths. Modifying one tangent updates the opposite tangent to the inverse direction and equivalent length. |
2 |
Continuous | Tangents are kept parallel. Modifying one tangent changes the direction of the opposite tangent, but does not affect the opposite tangent's length. |
3 |
Broken | The length and direction of the tangents are independent of each other. Modifying one tangent on a knot does not affect the other. |
4 |