Namespace Unity.Services.Multiplayer
Classes
BackfillingConfiguration
Allow to configure the backfilling behavior on the session.
BaseSessionOptions
Common options for all session flows.
DirectNetworkOptions
Represents configuration options for direct network connections.
FilterOption
A Generic class for creating option for querying sessions.
JoinSessionOptions
Options to configure a session when joining. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.
MatchmakerExtensions
Extension methods of an ISession that can be used when using the Matchmaker service.
MatchmakerOptions
Options for finding a match with Unity Matchmaker
MatchmakerQueueAsset
Represents a Matchmaker queue configuration asset.
This asset is created in the Unity Editor when importing a Matchmaker queue configuration from a .mmq file.
It can be used to reference the queue in code from a MonoBehaviour or another asset so that changing the queue configuration from the mmq file will update it where it is used.
MultiplayerService
The entry class of the Multiplayer SDK and session system.
NetworkConfiguration
Configuration data for network handlers.
PlayerProperty
Represents a property of a player.
QuerySessionsOptions
A Generic class for creating options for querying sessions.
QuerySessionsResults
Results from a session query.
QuickJoinOptions
Options to provide quick join filters, timeout and backup flow
ReconnectSessionOptions
Options to configure a session when reconnecting.
RelayNetworkOptions
Represents Relay options.
SessionException
The exception for session operations
SessionMigrationData
Class for host migration data model.
SessionObserver
This class can be used to track events related to an ISession of a specific Type.
SessionOptions
Options to configure a session when either joining or creating. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.
SessionOptionsExtensions
Provides extension methods to configure session options.
SessionProperty
Represents a property of a session.
SortOption
Options representing how to sort the results of a session query.
Structs
AddingSessionOptions
Options configured when adding a session.
ListenIPAddress
Represents a network address (IPv4 or IPv6).
NetworkEndpointAddress
Represents a network endpoint, wrapping a Unity.Networking.Transport.NetworkEndpoint. Provides utility properties and constructors for working with IP addresses and ports in Unity Multiplayer.
PublishIPAddress
Represents a network address (IPv4 or IPv6).
Interfaces
IClientSessionNetwork
A handle to the network handler used by the Client's Session.
IHostSession
A host's mutable handle on a session.
IHostSessionNetwork
A handle to the network handler used by the Host's Session.
IIpValidator
Provides methods for validating and parsing IP addresses.
IMigrationDataHandler
An interface that can be used by a client to provide custom migration data generation and apply.
IMultiplayerService
Facade for session browsing, session management and matchmaking.
INetworkHandler
A handler that configures the network as a session start and stops.
IPlayer
An interface that allows to modify the properties of a Player.
IReadOnlyPlayer
A read only interface representing a player in the session.
IServerSession
An interface that can be used by a server to manage a session and access more privileged operations.
ISession
An interface that can be used by a client to access the information of a session.
ISessionInfo
ISessionInfo represents information about a session.
Enums
FilterField
Supported fields and indices to sort query results by.
FilterOperation
The operation used to compare the field to the filter value.
MatchmakerState
Represents the state of a matchmaking process.
NetworkRole
Networking role.
NetworkState
Represents the states of the underlying network.
NetworkType
The type of network used for a session.
PropertyIndex
The name of the column to index this property value under, either S#
for strings or N#
for numeric values. If an index is specified on a property, then you can use that index name in a QueryFilter
to filter results by that property. You will not be prevented from indexing multiple objects having properties with different names but the same index, but you will likely receive unexpected results from a query.
RelayProtocol
Specifies which network communication protocol relay uses.
SessionError
The type of error related to sessions
SessionEventConnectionState
An enum describing the current state of a Session Event subscription's connection status.
SessionState
Indicates the state of a session.
SortField
Supported fields to sort results by.
SortOrder
Order in which results will be sorted.
VisibilityPropertyOptions
Indicates for whom the property should be visible.