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    Namespace Unity.Services.Multiplayer

    Classes

    BackfillingConfiguration

    Allow to configure the backfilling behavior on the session.

    BaseSessionOptions

    Common options for all session flows.

    DirectNetworkOptions

    Represents configuration options for direct network connections.

    FilterOption

    A Generic class for creating option for querying sessions.

    JoinSessionOptions

    Options to configure a session when joining. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.

    MatchmakerExtensions

    Extension methods of an ISession that can be used when using the Matchmaker service.

    MatchmakerOptions

    Options for finding a match with Unity Matchmaker

    MatchmakerQueueAsset

    Represents a Matchmaker queue configuration asset.
    This asset is created in the Unity Editor when importing a Matchmaker queue configuration from a .mmq file.
    It can be used to reference the queue in code from a MonoBehaviour or another asset so that changing the queue configuration from the mmq file will update it where it is used.

    MultiplayerService

    The entry class of the Multiplayer SDK and session system.

    NetworkConfiguration

    Configuration data for network handlers.

    PlayerProperty

    Represents a property of a player.

    QuerySessionsOptions

    A Generic class for creating options for querying sessions.

    QuerySessionsResults

    Results from a session query.

    QuickJoinOptions

    Options to provide quick join filters, timeout and backup flow

    ReconnectSessionOptions

    Options to configure a session when reconnecting.

    RelayNetworkOptions

    Represents Relay options.

    SessionException

    The exception for session operations

    SessionMigrationData

    Class for host migration data model.

    SessionObserver

    This class can be used to track events related to an ISession of a specific Type.

    SessionOptions

    Options to configure a session when either joining or creating. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.

    SessionOptionsExtensions

    Provides extension methods to configure session options.

    SessionProperty

    Represents a property of a session.

    SortOption

    Options representing how to sort the results of a session query.

    Structs

    AddingSessionOptions

    Options configured when adding a session.

    ListenIPAddress

    Represents a network address (IPv4 or IPv6).

    NetworkEndpointAddress

    Represents a network endpoint, wrapping a Unity.Networking.Transport.NetworkEndpoint. Provides utility properties and constructors for working with IP addresses and ports in Unity Multiplayer.

    PublishIPAddress

    Represents a network address (IPv4 or IPv6).

    Interfaces

    IClientSessionNetwork

    A handle to the network handler used by the Client's Session.

    IHostSession

    A host's mutable handle on a session.

    IHostSessionNetwork

    A handle to the network handler used by the Host's Session.

    IIpValidator

    Provides methods for validating and parsing IP addresses.

    IMigrationDataHandler

    An interface that can be used by a client to provide custom migration data generation and apply.

    IMultiplayerService

    Facade for session browsing, session management and matchmaking.

    INetworkHandler

    A handler that configures the network as a session start and stops.

    IPlayer

    An interface that allows to modify the properties of a Player.

    IReadOnlyPlayer

    A read only interface representing a player in the session.

    IServerSession

    An interface that can be used by a server to manage a session and access more privileged operations.

    ISession

    An interface that can be used by a client to access the information of a session.

    ISessionInfo

    ISessionInfo represents information about a session.

    Enums

    FilterField

    Supported fields and indices to sort query results by.

    FilterOperation

    The operation used to compare the field to the filter value.

    MatchmakerState

    Represents the state of a matchmaking process.

    NetworkRole

    Networking role.

    NetworkState

    Represents the states of the underlying network.

    NetworkType

    The type of network used for a session.

    PropertyIndex

    The name of the column to index this property value under, either S# for strings or N# for numeric values. If an index is specified on a property, then you can use that index name in a QueryFilter to filter results by that property. You will not be prevented from indexing multiple objects having properties with different names but the same index, but you will likely receive unexpected results from a query.

    RelayProtocol

    Specifies which network communication protocol relay uses.

    SessionError

    The type of error related to sessions

    SessionEventConnectionState

    An enum describing the current state of a Session Event subscription's connection status.

    SessionState

    Indicates the state of a session.

    SortField

    Supported fields to sort results by.

    SortOrder

    Order in which results will be sorted.

    VisibilityPropertyOptions

    Indicates for whom the property should be visible.

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