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    Class MultiplaySessionManagerEventCallbacks

    Class for providing your callbacks, which are used by the Multiplayer SDK when a MultiplaySessionManager Event occurs.

    Inheritance
    object
    MultiplaySessionManagerEventCallbacks
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.Server.dll
    Syntax
    [Obsolete("The Multiplay service will cease to operate on March 31st 2026 - For alternative hosting providers, please update to com.unity.services.multiplayer 2.1")]
    public class MultiplaySessionManagerEventCallbacks
    Remarks

    The Multiplay service will cease to operate on March 31st 2026 - For alternative hosting providers, please update to com.unity.services.multiplayer 2.1

    Events

    Allocated

    Callback which will be invoked when the Server receives an Allocation.

    Declaration
    public event Action<IMultiplayAllocation> Allocated
    Event Type
    Type Description
    Action<IMultiplayAllocation>

    Deallocated

    Callback which will be invoked when the Server receives a Deallocation.

    Declaration
    public event Action<IMultiplayAllocation> Deallocated
    Event Type
    Type Description
    Action<IMultiplayAllocation>

    PlayerReadinessChanged

    Callback which will be invoked when the Server player readiness changes.

    Declaration
    public event Action<bool> PlayerReadinessChanged
    Event Type
    Type Description
    Action<bool>

    StateChanged

    Callback which will be invoked when the Server state changes.

    Declaration
    public event Action<MultiplaySessionManagerState> StateChanged
    Event Type
    Type Description
    Action<MultiplaySessionManagerState>
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