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    Interface IMigrationDataHandler

    An interface that can be used by a client to provide custom migration data generation and apply.

    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public interface IMigrationDataHandler

    Methods

    Apply(byte[])

    Applies the migration data to a host player.

    Declaration
    void Apply(byte[] migrationData)
    Parameters
    Type Name Description
    byte[] migrationData

    The bytes representing the session state.

    Remarks

    This method will be called during host migration on the player selected as the new host. The data might have been Generated on any player that was previously a host, including players that have already left.

    Generate()

    Generate the migration data from a host player.

    Declaration
    byte[] Generate()
    Returns
    Type Description
    byte[]

    An array of bytes representing the session state.

    Remarks

    This method will be called periodically and the data will be stored in case of a host migration is triggered. The data generated should be acceptable to the Apply on any player selected as host during migration.

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