Class DirectNetworkOptions
Represents configuration options for direct network connections.
Inherited Members
Namespace: Unity.Services.Multiplayer
Assembly: Unity.Services.Multiplayer.dll
Syntax
public class DirectNetworkOptions
Remarks
To listen on all interfaces, use AnyIpv4 or AnyIpv6 as the ListenIp and specify the external/public IP address that clients should use as the PublishIp.
Using direct networking in client-hosted games reveals the IP address of players to the host. For client-hosted games, using Relay or Distributed Authority is recommended to handle NAT, firewalls and protect player privacy.
If a non-zero value is used, the Port number applies to both listen and publish addresses.
When using Netcode for Entities, the default Multiplayer Services
Network handler requires that your Client and Server Worlds are created
before you create or join a session. Using the default
ClientServerBootstrap
, automatically creates the client and
server worlds at startup when the Netcode for Entities package is first
added to your project. For more advanced use cases, use WithNetworkHandler<T>(T, INetworkHandler) to disable the
default integration with Netcode for Entities.
Constructors
DirectNetworkOptions()
Initializes a new instance of the DirectNetworkOptions
class with default values (port 0
, IPv4 loopback addresses).
Declaration
public DirectNetworkOptions()
Remarks
This constructor is incompatible with Netcode for GameObjects 1.x as providing a specific a port is required.
DirectNetworkOptions(ushort)
Initializes a new instance of the DirectNetworkOptions class with the specified port and default IPv4 loopback addresses for both listening and publishing.
Declaration
public DirectNetworkOptions(ushort port)
Parameters
Type | Name | Description |
---|---|---|
ushort | port | The port number to use for the connection. |
DirectNetworkOptions(ListenIPAddress, PublishIPAddress, ushort)
Initializes a new instance of the DirectNetworkOptions class with the specified network configuration.
Declaration
public DirectNetworkOptions(ListenIPAddress listenIp, PublishIPAddress publishIp, ushort port)
Parameters
Type | Name | Description |
---|---|---|
ListenIPAddress | listenIp | The IP address to listen on for incoming connections. |
PublishIPAddress | publishIp | The IP address to publish for other clients to connect to. |
ushort | port | The port number to use for the connection. |
Properties
ListenIp
Gets the IP address to listen on for incoming connections.
Declaration
public ListenIPAddress ListenIp { get; }
Property Value
Type | Description |
---|---|
ListenIPAddress |
Port
Gets the port number for the network connection.
Declaration
public ushort Port { get; }
Property Value
Type | Description |
---|---|
ushort |
PublishIp
Gets the IP address to publish for other clients to connect to.
Declaration
public PublishIPAddress PublishIp { get; }
Property Value
Type | Description |
---|---|
PublishIPAddress |