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    Class LensComponent

    Provides a common interface for all lenses that can be bound to a photosensor array. This is used to delegate and allow the definition of new lens models for the photosensor array.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LensComponent
    BrownConradyLens
    SegmentationLens
    ThinLens
    Inherited Members
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    Namespace: Mechatronics.SensorSDK
    Syntax
    public abstract class LensComponent : MonoBehaviour

    Fields

    _requestProjectedImageOnSensorCallback

    Callback function to invoke when the sampling is done and to notify the photosensor array.

    Declaration
    protected Action<ProjectedImageOnSensorRequest> _requestProjectedImageOnSensorCallback
    Field Value
    Type Description
    Action<ProjectedImageOnSensorRequest>

    _sceneSampler

    Common reference to the scene sampler used to collect information from the simulation.

    Declaration
    protected SceneSampler _sceneSampler
    Field Value
    Type Description
    SceneSampler

    Methods

    Activate(IPhotosensorArrayDescription)

    Initializes the lens component.

    Declaration
    public abstract void Activate(IPhotosensorArrayDescription sensorDesc)
    Parameters
    Type Name Description
    IPhotosensorArrayDescription sensorDesc

    Information define on the photosensor array node.

    AsyncRequestProjectedImageOnSensor(Action<ProjectedImageOnSensorRequest>)

    Triggers a scene sampling and specifies a callback function when completed.

    Declaration
    public void AsyncRequestProjectedImageOnSensor(Action<ProjectedImageOnSensorRequest> callback)
    Parameters
    Type Name Description
    Action<ProjectedImageOnSensorRequest> callback

    Deactivate()

    Releases the scene sampler and other GPU resources.

    Declaration
    public void Deactivate()

    InternalDeactivate()

    Releases resources in the child implementation when the lens component is deactivated.

    Declaration
    protected virtual void InternalDeactivate()

    InternalPostSampling(CustomPassContext, in RenderTexture)

    Runs after the sampling step, before returning the frame to the sensor. Can be used to do anything with the texture after the sampling is complete. For example: post processing.

    Declaration
    protected virtual RenderTexture InternalPostSampling(CustomPassContext ctx, in RenderTexture renderTexture)
    Parameters
    Type Name Description
    CustomPassContext ctx

    CustomPassContext used to capture the sample.

    RenderTexture renderTexture

    RenderTexture containing the sample.

    Returns
    Type Description
    RenderTexture

    A render texture with the post processing applied. If the return is null then the frame is assumed to be discarded.

    OnSceneSamplingCompleted(CustomPassContext, RenderTexture)

    Called when the sceneSampler has completed the sampling.

    Declaration
    protected void OnSceneSamplingCompleted(CustomPassContext ctx, RenderTexture texture)
    Parameters
    Type Name Description
    CustomPassContext ctx

    The graphic context used for the sampling. The command buffer within the parameter can be used to append graphic commands after a scene sample.

    RenderTexture texture

    Resource in which the sampling will be stored.

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