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    Namespace UnityEngine.Rendering.Universal

    Classes

    Bloom

    ChannelMixer

    ChromaticAberration

    ColorAdjustments

    ColorCurves

    ColorLookup

    DepthOfField

    DepthOfFieldModeParameter

    FilmGrain

    FilmGrainLookupParameter

    ForwardRendererData

    ForwardRendererData.ShaderResources

    LensDistortion

    LiftGammaGain

    MotionBlur

    MotionBlurModeParameter

    MotionBlurQualityParameter

    PaniniProjection

    PostProcessData

    PostProcessData.ShaderResources

    PostProcessData.TextureResources

    PostProcessUtils

    RenderingUtils

    ScriptableRenderer

    Class ScriptableRenderer implements a rendering strategy. It describes how culling and lighting works and the effects supported.

    A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup and describe a list of ScriptableRenderPass to execute in a frame. The renderer can be extended to support more effect with additional ScriptableRendererFeature. Resources for the renderer are serialized in ScriptableRendererData.

    he renderer resources are serialized in ScriptableRendererData. ScriptableRendererData ScriptableRendererFeature ScriptableRenderPass

    ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    ScriptableRendererFeature

    You can add a ScriptableRendererFeature to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the renderer.

    ScriptableRenderPass

    ScriptableRenderPass implements a logical rendering pass that can be used to extend LWRP renderer.

    ShaderKeywordStrings

    ShaderUtils

    ShadowsMidtonesHighlights

    ShadowUtils

    SplitToning

    StencilStateData

    Tonemapping

    TonemappingModeParameter

    UniversalAdditionalCameraData

    UniversalAdditionalLightData

    UniversalRenderPipeline

    UniversalRenderPipelineAsset

    UniversalRenderPipelineEditorResources

    UniversalRenderPipelineEditorResources.MaterialResources

    UniversalRenderPipelineEditorResources.ShaderResources

    Vignette

    WhiteBalance

    Structs

    CameraData

    LightData

    PostProcessingData

    RenderingData

    RenderTargetHandle

    ShadowData

    ShadowSliceData

    Interfaces

    IPostProcessComponent

    Enums

    AntialiasingMode

    AntialiasingQuality

    CameraOverrideOption

    ColorGradingMode

    DepthOfFieldMode

    Downsampling

    FilmGrainLookup

    LightRenderingMode

    MixedLightingSetup

    MotionBlurMode

    MotionBlurQuality

    MsaaQuality

    RendererOverrideOption

    RendererType

    RenderPassEvent

    Controls when the render pass executes.

    SampleCount

    ShaderPathID

    ShaderVariantLogLevel

    ShadowCascadesOption

    ShadowQuality

    ShadowResolution

    TonemappingMode

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