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    Struct ShadowData

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct ShadowData

    Fields

    additionalLightsShadowmapHeight

    Declaration
    public int additionalLightsShadowmapHeight
    Field Value
    Type Description
    System.Int32

    additionalLightsShadowmapWidth

    Declaration
    public int additionalLightsShadowmapWidth
    Field Value
    Type Description
    System.Int32

    bias

    Declaration
    public List<Vector4> bias
    Field Value
    Type Description
    System.Collections.Generic.List<Vector4>

    mainLightShadowCascadesCount

    Declaration
    public int mainLightShadowCascadesCount
    Field Value
    Type Description
    System.Int32

    mainLightShadowCascadesSplit

    Declaration
    public Vector3 mainLightShadowCascadesSplit
    Field Value
    Type Description
    Vector3

    mainLightShadowmapHeight

    Declaration
    public int mainLightShadowmapHeight
    Field Value
    Type Description
    System.Int32

    mainLightShadowmapWidth

    Declaration
    public int mainLightShadowmapWidth
    Field Value
    Type Description
    System.Int32

    requiresScreenSpaceShadowResolve

    Declaration
    public bool requiresScreenSpaceShadowResolve
    Field Value
    Type Description
    System.Boolean

    shadowmapDepthBufferBits

    Declaration
    public int shadowmapDepthBufferBits
    Field Value
    Type Description
    System.Int32

    supportsAdditionalLightShadows

    Declaration
    public bool supportsAdditionalLightShadows
    Field Value
    Type Description
    System.Boolean

    supportsMainLightShadows

    Declaration
    public bool supportsMainLightShadows
    Field Value
    Type Description
    System.Boolean

    supportsSoftShadows

    Declaration
    public bool supportsSoftShadows
    Field Value
    Type Description
    System.Boolean
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