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    Struct RenderTargetHandle

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct RenderTargetHandle

    Fields

    CameraTarget

    Declaration
    public static readonly RenderTargetHandle CameraTarget
    Field Value
    Type Description
    RenderTargetHandle

    Properties

    id

    Declaration
    public int id { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    Equals(RenderTargetHandle)

    Declaration
    public bool Equals(RenderTargetHandle other)
    Parameters
    Type Name Description
    RenderTargetHandle other
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    Identifier()

    Declaration
    public RenderTargetIdentifier Identifier()
    Returns
    Type Description
    RenderTargetIdentifier

    Init(String)

    Declaration
    public void Init(string shaderProperty)
    Parameters
    Type Name Description
    System.String shaderProperty

    Operators

    Equality(RenderTargetHandle, RenderTargetHandle)

    Declaration
    public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
    Parameters
    Type Name Description
    RenderTargetHandle c1
    RenderTargetHandle c2
    Returns
    Type Description
    System.Boolean

    Inequality(RenderTargetHandle, RenderTargetHandle)

    Declaration
    public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
    Parameters
    Type Name Description
    RenderTargetHandle c1
    RenderTargetHandle c2
    Returns
    Type Description
    System.Boolean
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