Graphics settings window reference in URP
If a project has the Universal Render Pipeline (URP) package installed, Unity shows URP-specific graphics settings in Project Settings > Graphics > Pipeline Specific Settings > URP.
The section contains the following settings that let you define project-wide settings for URP.
You can also add your own settings. Refer to Add custom settings in the Scriptable Render Pipeline (SRP) Core manual for more information.
Shader Stripping
The check boxes in this section define which shader variants Unity strips when you build the Player.
Property | Description |
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Shader Variant Log Level | Select what information about Shader variants Unity saves in logs when you build your Unity Project. Options: • Disabled: Unity doesn't save any shader variant information. • Only SRP Shaders: Unity saves only shader variant information for URP shaders. • All Shaders: Unity saves shader variant information for every shader type. |
Strip Debug Variants | When enabled, Unity strips all debug view shader variants when you build the Player. This decreases build time, but prevents the use of Rendering Debugger in Player builds. |
Strip Unused Post Processing Variants | When enabled, Unity assumes that the Player does not create new Volume Profiles at runtime. With this assumption, Unity only keeps the shader variants that the existing Volume Profiles use, and strips all the other variants. Unity keeps shader variants used in Volume Profiles even if the scenes in the project do not use the Profiles. |
Strip Unused Variants | When enabled, Unity performs shader stripping in a more efficient way. This option reduces the amount of shader variants in the Player by a factor of 2 if the project uses the following URP features:
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Strip Screen Coord Override Variants | When enabled, Unity strips Screen Coordinates Override shader variants in Player builds. |
Default Volume Profile
Use this section to assign and edit a Volume Profile for the Default Volume that all scenes use. Refer to Understand Volumes for more information.
Property | Description |
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Volume Profile | Set the Volume Profile the global Default Volume uses. You can't set Volume Profile to None. |
URP displays all the properties for all the possible Volume Overrides. You can edit the properties, or override the properties using the global volume for a quality level or by creating a volume.