Adaptive Probe Volumes make Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.
Topic | Description |
---|---|
Introduction to Adaptive Probe Volumes | The purpose of Adaptive Probe Volumes and what you can do with them. |
Use Adaptive Probe Volumes | Add Adaptive Probe Volumes to your project and configure them. |
Display Adaptive Probe Volumes | Visualize the structure of Adaptive Probe Volumes. |
Configure the size and density of Adaptive Probe Volumes | Change the size of an Adaptive Probe Volume, or increase the density of Light Probes. |
Bake multiple scenes together with Baking Sets | Add scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary to a Baking Set so you can bake the lighting for all the scenes together. |
Optimize loading Adaptive Probe Volume data | Stream lighting data to provide lighting for large open worlds, or load data from AssetBundles or Addressables. |
Changing lighting at runtime | Use Lighting Scenarios or sky occlusion to change how objects use the data in Adaptive Probe Volumes at runtime. |
Troubleshooting Adaptive Probe Volumes | Solve common issues with Adaptive Probe Volumes, such as light leaks and seams. |
Adaptive Probe Volume Inspector window reference | Reference for the Adaptive Probe Volume InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window. |
Adaptive Probe Volumes panel reference | Reference for the Adaptive Probe Volumes panel in the Lighting settings. |
Probe Volumes Options Override reference | Reference for the Probe Volumes Options Override. |
Probe Adjustment Volume component reference | Reference for the Probe Adjustment Volume component. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.